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From Sun Tzu to Xbox: War and Video Games
Product Review "Essential for anyone interested in the future of games, computers, media, culture, warand peace." -- McKenzie Wark, author of A Hacker Manifesto "Steeped in a deep history of gaming and simulation [An] expert tome " -- The Village Voice "[A] far-ranging sociological exploration. he tackles the queasy coupling of the entertainment industry and Warfare Inc. with impressive intellectual rigor." -- Time Out New York "An extremely engaging, well researched and fascinating treatise bursting with intriguing ideas about war and gaming" -- BadLit Product Description Part of an industry that now earns more yearly than the Hollywood box office, video games have entered the forefront of the militarization of popular culture. How did this once-innocent pastime become a key player in Americas entry into global warfare? And is this blurring of reality changing the way we think about war? Reader Reviews
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